LynchPin Games

Made for our family. Shared with yours.

I make approachable, well-crafted games that my family actually plays — calm puzzles, a couple of otters, and one map you will lose an evening to. No ads, no subscriptions, and no dark patterns dressed up as features.

  • No advertising, ever
  • Free means a real game
  • One permanent unlock
  • No accounts, no tracking

The line-up

Six games, finishing up now

These are real builds, and these are real screenshots of them. They are not on the stores yet — every title below is heading to the App Store and Google Play. There is nothing to download here in the meantime.

Puzzle Coming soon

Bead Bracelet

Every bead points somewhere. Slide it off the mat that way when the lane is clear, thread it onto a matching cord, and finish the bracelet one cord at a time.

Puzzle Coming soon

Fill the Vial

Tip glass vials into each other until every one holds a single colour. A pour only lands if the target is empty or already topped with the same colour.

Puzzle Coming soon

Bloom Sort

A pocket greenhouse where you move flowers between pots. Fill a pot with one variety to harvest the bouquet — and find out what was hiding underneath.

Virtual pet Coming soon

Otter Cove

A calm river home for Pebble and Pip. Feed them, play, groom, and let them rest — and watch them find each other in the middle of the cove.

Strategy Coming soon Working title

Star Swarm

Planets build ships while you watch. Swipe to send half a garrison, decide which neutral worlds are worth paying for now, and take the system before the other side does.

Also in the workshop

Two more on the bench

Playable, but not ready to be photographed. I would rather show you nothing than show you something I am about to change.

In development

Sandy Jam

A relaxing falling-sand colour sort. A pixel picture made entirely of coloured sand sits in an open-bottomed hopper; send containers along the belt underneath and the sand pours out wherever a matching colour passes, dissolving the image from the bottom up.

In development

Dragon Zoo Dash

A cheerful endless runner set in the Hatchery Heights world. Collect rideable dragons and dinosaurs, then take them out on the zoo trail — first-person hoop courses for the fliers, side-view jumping for everyone else.

The deal

How our games are sold

The same promise applies to every title, and the line between free and paid is spelled out before you spend anything.

No ads

Your attention is not for sale, and a puzzle will never be interrupted to show you something. There is no ad SDK in any of these builds.

Free is a real game

The free edition is a substantial, replayable game — not a tutorial with a paywall at the end of it.

One honest unlock

A single non-consumable purchase permanently opens the full game. No energy timers, no expiring trials, no repeat prompts.

No loot boxes

If a cosmetic pack is ever sold, you will see exactly what is in it first. Nothing randomised, and nothing that changes how the game plays.

No accounts

Nothing to sign up for. Your progress lives on your device, and nobody else sees it.

The family test

If a screen would annoy someone in my own house, it does not ship. That is the whole review process.

Want to know when they land?

There is no mailing list yet. Email and I will tell you the day the first one goes live — that address is me, not a ticket queue.